Tuesday, March 3, 2015
"Chip, Chip, Chip-a-Roo"
RULES: 1) Chipper-Style: complete all reps of one movement before moving onto another; 2) Inside of the BUY IN & BUY OUT, you may complete the movements in any order desired
BUY IN: 1 Mile Run
5 Rope Climb
50 Burpee-Tuck Jump
50 Toes-2-Bar
50 alt. Pistol (Rx+: Weighted w/ 1DB (25/15))
50 KB Swing (c: 70/53, p: 53/35, f: 35/18)
50 Wall Ball (20/14)
50 KB Goblet Step-Up (c: 70/53, p: 53/35, f: 35/18)(20”)
5 Rope Climb
BUY OUT: 1000m Row
SCORE = a) For Time OR b) Sum of Points Earned (each completed movement assignment = 5 points)
(BUY IN/ OUT do not count for anything)
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FINISHER (for early finishers):
Tabata: Handstand Hold vs. Wall (Rx+: Freestanding)
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